![]() ![]() On the subject of upgrading the features in your base, most of them have 13 levels to work your way through, each one giving a similarly marginal increase, taking time to be built, and demanding large amounts of nonsensical and dull loot. How, exactly? The third level of the crafting table requires 258 metal parts and nothing else. On top of that wrinkle, all of the upgrades are absolute nonsense – I can’t remember what I made the “wood log” upgrade out of originally, but the first upgrade allows me to raise how much wood it generates per hour to 30 for the cost of 348 nails. ![]() Yes, it takes time to craft and build things as well. The focus here is more on things like wood, glass, and nails so you can upgrade your base, then escaping before a radiation cloud blankets the area. When you do find a gun you’ll likely need to swap it with one of the ones you brought with you, leaving it behind forever. It’s a less interesting loot pool, as where other, comparable games might have you picking up tricked out guns with all kinds of randomised attachments, you turn up to the area with your own weaponry and ammunition rather than scavenge for it when you arrive. Rather than taking place on a giant map packed with a hundred or so players, Vigor has smaller maps with 8-16 players fighting amongst themselves for a share of a more limited loot pool. Instead, it’s you versus other humans as you scavenge for resources in a post-apocalyptic Norway. Vigor is a bit like DayZ, except it doesn’t feature zombies, walkers, or any other flavour of the undead. You may know Bohemia from the ultra-realistic ARMA series or, perhaps more relevantly, DayZ. Vigor is a multiplayer looter-shooter from Bohemia Interactive. ![]()
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